Keramik

Die perfekte Verbindung von Natur und Design. Egal ob Sie klassisches oder modernes Design bevorzugen, dank unserer Vielfalt an eleganten Formen und kräftigen Farben finden Sie garantiert die passende Spüle.

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 5.6
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFocalLength (float): 30.6289
cameraFov (float): 60.8839
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 146.117
cameraTransform (m44f): [{-0.999999, -0.00124513, -0.000884405, -41.1029}, {-0.00152726, 0.815269, 0.57908, -154.808}, {0, 0.579081, -0.81527, 176.8}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
vrayInfo/camera (string): "PhysCamera001"
vrayInfo/computername (string): "wks-render-13"
vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0"
vrayInfo/date (string): "11/06/2020"
vrayInfo/filename (string): "Maris_3_16.max"
vrayInfo/frame (string): "00005"
vrayInfo/h (string): "4500"
vrayInfo/mhz (string): "0MHz"
vrayInfo/noiseThreshold (string): "0,001000"
vrayInfo/numPasses (string): "0"
vrayInfo/numSubdivs (string): "0,00"
vrayInfo/os (string): "Win10"
vrayInfo/primitives (string): "16842276"
vrayInfo/ram (string): "65472MB"
vrayInfo/rendertime (string): " 1h 38m 35,0s"
vrayInfo/time (string): "03:45:45"
vrayInfo/vmem (string): "134217728MB"
vrayInfo/vraycore (string): "3.70.01"
vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.70.01"
vrayInfo/w (string): "6000"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map #2138795848.B (float)
VRayExtraTex_Map #2138795848.G (float)
VRayExtraTex_Map #2138795848.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)
id_01.B (float)
id_01.G (float)
id_01.R (float)
id_02.B (float)
id_02.G (float)
id_02.R (float)
id_03.B (float)
id_03.G (float)
id_03.R (float)